Archive for the ‘Lovecraftian’ Category

It’s not really something paranormal but it’s certainly interesting. Detected in 1997 by US National Oceanic and Atmospheric Administration (NOAA), The Bloop is an ultra-low frequency and powerful underwater noise. The sound seems consistent with the types of noises generated by icequakes, or large icebergs scraping the bottom of the ocean floor.

NOAA’s Dr Christopher Fox did  not feel that this was man-made, like a submarine, but there was speculation about how it could sound like a living creature. It was however louder than any living creature recorded and has now pretty much been identified as the icequake/scraping noise on the floor.

The Bloop has been used in popular culture too, in The Loch by Steve Allen the Bloop is used to describe the presence of the Loch Ness Monster.

One of the writers favourite suggestions is that it’s rough point of origin is that around the area suggested by H P Lovecraft as to where R’lyeh is situation. Cthulhu may have turned over in his sleep.

10th September 2013, saw the Frictional Games release of the second Amnesia instalment, following the initial success of the older Amnesia, The Dark Descent. Without going into the plot this writer will tell you that the Machine really is about Pigs, it’s not misleading there!

Essentially for the horror enthusiasts this game is a survival horror, you play the part of a rather wealthy British Gent who is trying to rescue his two children. The story takes the player through a series of underground chambers, creepy parts of the house, into the streets overrun with monsters and predominantly an exploration into the character’s sanity (or lack thereof).

A mixed reception has come from the players, original fans of the series have been said to feel that it was not as scary as the original, perhaps also that it did not have the same interactive level. Others felt that this was a wonderfully constructed exploration into fear.

So why did I pick this for a blog?

What the games hold, that many others perhaps have missed out on, is that unknown fear and the glimpses of the creatures in the dark. One of the things that keeps me as a gamer engaged with survival horror is the unknown fear. H P Lovecraft’s stories have engaged me for many years, and with this instalment of the game it seems well placed amongst that type of genre. The scientific horror seems well placed for fans of H G Wells or Mary Shelley’s Frankenstein. The game has monsters that are freakish and grotesque, their lumbering half man and half beast nature captures the essence of freak pretty well.

So for me, yes Machine For Pigs was a good game. Not the scariest thing I have ever played but again that’s something personal to each player. If you pick it up I hope you enjoy it, if you have already played it feel free to leave your comments.

Images taken from my playthrough on Steam.

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I’m a big fan of H P Lovecraft, and I am sure I don’t do that good a job of hiding it. It is because of the work he created and inspired, and more importantly, he continues to do so after his death.

Lovecraft is probably more famous for his ‘Cthulhu’ mythos than anything else. He was avid about sharing his creation, his world and the outer gods/strange beings that came with it. Thanks to Lovecraft we have role play games, computer games, shared horror stories, music, films and so many other inspirations.

His youth was marred by his mothers death, and at fourteen his grandfather died. His grandfather appeared to have the money in the family, he loved his hometown of Providence, Rhode Island, and despite never furnishing high school is a literary classic.

He married an older woman named Sonia Green, and due to her success in work he moved to New York. From letters and reflections in his stories it was evident he did not like it. His stories often reflect a writer who felt quite xenophobic and was happy to remain in his home town. His racism seemed to quell in later ages but perhaps he was more a man who felt out of place and time. He would have liked to have been a European a few centuries before his time?

His stories do not portray happy endings, often the reader in given tales of warning about delving too far for knowledge. The author of the tale might end up a victim of Arkham Asylum; or killing themselves, if they themselves had not been killed by a bizarre creature or situation unknown. His stories depict insanity, sickness, lack of control, fear and other scenario’s close to man’s fears and mortality.

His mother was an affectionate woman and his father went insane before his death. It is possible his father was suffering from syphilis, was this and her inspiration to his work?

I was lucky enough to visit the beautiful town of Providence, we even ventured down streets he most likely walked himself. We also ventured into Swan Point Cemetery, this was a fascinating place. The whole problem we faced was it was so big! We were there an hour before dark and so didn’t locate his grave. A wonderful place it’s worth a drive if you can get there, or a detour on a visit if you are nearby.

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It’s no secret I love to play games, I also love some of the little bits come along with it, and one of those little gems is the Children of Goldshire. Goldshire is the fictional settlement outside of the human city of Stormwind. The game is World of Warcraft and it’s a massive multi-player game.

There is one house with some particularly creepy children, at 7am server time they wander out around the Elwynn Forest and stop in pentagram formation. They despawn at 8pm server time and then come back again the following day.

They are also labelled Creepy Children or Demon Children of Goldshire, there are six of them and never go past where the river meets Mirror Lake. Their names are Cameron, John, Jose, Lisa, Dana and Aaron. Once they finish their little tour and stand in the bedroom a random sound will then be heard.

The sounds that can be heard are –

a banshee screaming, a ghoul’s call or C’thun (a god on the world based on the H P Lovecraft mythos) saying “You… will… die” or “Death is Close.” They all sound pretty creepy!

If you stand in the middle of the kids in the house and check your add-on with a quest helper add-on it will tell you that you are 666 points from the Stormwind border.

Below is one of my video’s of the event before the latest expansion but you can still go there now and see them, a screenshot is below of the children as I found them. Creepy!

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Okay here goes! This one is pretty famous to those of us that like to watch horror at the very least. As the setting for the Session 9 Film (the cast of CSI in a horror?) it has a very interesting history let alone the ghost stories… so hold on to your coffee/tea and get ready for a blog that could be rather lengthy. The State Lunatic Hospital was a psychiatric hospital located in Danvers, Massachusetts. Built in 1874 and opened in 1878 it was a self-contained hospital built according to the Kirkbride Plan. One of the rumours boasts it as a birthplace of pre-frontal lobotomy (lush!).

It was originally two main centre buildings which had the administration and had four radiating wings. There were kitchens, laundry, a chapel, dormitories, boiler  house and other detailed rooms from the plans and records that exist. The water came from Middleton Pond. Over the years they added other buildings and most of the buildings on the campus were connected by a series of confusing underground tunnels. Part of this underground myriad of tunnels was a hub for maintenance; this was nicknamed “The Wagon Wheel”. The older tunnels were used in the Session 9 film. With the original plan being to house 500 patients it’s no surprise that with over 2000 by the late 40’s overcrowding was a major issue. People were held in the basements of the Kirkbride and of course this will add to the stories of  ghosts, tales of horror and anguish.

The asylum was established for residential treatment and care for the mentally ill, in the 1890’s Dr Charles Page, superintendent, declared the use of mechanical  restraint as unnecessary and harmful in some cases. There was more then one account of the way in which people that been treat, the idea of inhumane shock therapies, lobotomies, drugs to control the patients and the time honoured tradition of the straight-jackets. June 24th 1992 the hospital closed, the buildings were left to rot and it was not until many years later it was demolished.

The property was sold to Avalon Bay Development in December 2005 and they demolished most of the buildings, despite an outcry about the matter. June 2006  spelt  the last of the demolition, including the Kirkbride, only the Danvers Reservoir and original block shell remain, buildings are worked around it, Avalon Bay predicted they would have properties ready by Fall 2007.

A spanner in the works came up April 7th, 2007 when four of the complex buildings and four of their construction trailers burnt down. The fire was visible 17 miles away in Boston and investigation began. Avalon Bay provided a live webcam of the construction at the old hospital site however they cut out around 2:03am; it could be due to the damage from the fire. The underground tunnel to the power plant still exists though it is blocked off, and now the only thing left of the asylum are the cemeteries, blocked off tunnels and the brick shell of the Admin, D and G Wings.

So what of the ghosts? Now converted into apartments there have been reports of flickering lights, of full body apparitions, footsteps and audible sounds, and the doors that like to open and close seemingly of their own accord. Here goes:

2001 horror Session 9 is filmed around here, I thought it was a pretty good film.

In Project 17 by Laurie Faria Stolarz teenagers break in to investigate the haunted asylum.

In Mage: The Awakening (Role play game) the hospital in the World of Darkness was administered by vampires who fed on the patients.

It is also believed to be a widely used source of inspiration for H P Lovecraft’s Arkham Sanatorium, alongside the Asylum that shares the name in Batman. It is referenced by name in H P Lovecraft’s Pickman’s Model.